Archive for September, 2010

The long road …

Friday, September 24th, 2010

Every road has to start somewhere.. This particular project began in late 2008, when all of the DrinkBox Studios employees (6 at the time), sat in a circle brainstorming ideas for the studio’s first game. Tales from Space: About a Blob was created by combining a few very different but complimentary ideas that the team had come up with. We were all pretty excited about the concept once we settled on it.

Each of the “departments” began thinking how the game would be built. This was one of the few times I actually had time to contribute to the project on the programming side and I spent a day or two playing with Box2D, managing to create the very first playable prototype of what would later evolve into our Blob:

The above video shows a prototype Blob moving and jumping around, while interacting with small objects in the environment. The Blob is constructed as a looped chain with internal spring forces between the “treads” to keep its general shape. The Blob was moved around by applying a force to all the treads concurrently, with the jump simply being an upwards impulse force.

Obviously the Blob character has changed drastically since this prototype. The Blob seen in the above video is very “stiff”, “floaty”, and slow moving. This prototype Blob also took a very long time to change directions and since then a lot of effort has been put into making a character that is very responsive to control, without losing the look of being a gelatinous Blob at heart. This was a pretty delicate thing to balance, but I think we’re all pretty satisfied with the way the Blob looks and feels now.

Giving Toronto some love…

Friday, September 17th, 2010

Heyo,

Can’t wait to get your hands on About a Blob? Grabbing a hold of our slimy little hero will be possible at The Indie Showcase in downtown Toronto at Behind the Front Visual Arts Studios. Perhaps even more exciting, there are rumors of Graham making an appearance, if you even needed more reason to go.

Briefly – Saturday, September 18th 2010 from 7 until 11pm – 212a Adelaide st west Suite 301


PAX 2010 was Awesomerrrrrrr…

Friday, September 10th, 2010

We survived the company’s first official PAX – which, isn’t that difficult since it was filled with “le wickedness”. Three days of showing off the game, receiving a bunch of positive and constructive feedback, along with being able to chat with what I like to think are future fans. Was also great to check out the other exciting indie games coming out – some high-lites for me included SpyParty (I shot a civilian 🙁 – should of listened to Graham), Bastion allowed me to get out my “smash the shit out of everything” urge (and pleased the eyes to look at), and PuzzleBots was a fresh take. All in all, refreshing to be in such a great community – makes me proud to be a PA fan.

Although we didn’t take a lot of pics, the ones we did take are all winners. Sort of. (Ryan took them, so blame him)

our booth!
See mom, we really were there. Our booth!
pax lineup
The PAX lineup, on Sunday. Take note, this was the line more than an hour before the show floor doors even opened. Bananas.
duke nukem...
Talk of the party was definitely the announcement that Duke is back, and being done by Gearbox, so, should’nt suck.
chris with goggles
This is essentially what chris H did for 3 days – Chris, could you PLEASE leave those goggles alone and help out…

back to the future car

Roads…where we’re going, we don’t need roads.

and yet it moves booth

Great guys next to us – and yet it moves – go download it. Game rocks.