Archive for October, 2010

Indie Games Games Champs 2010 = Drinkbox Studios;

Wednesday, October 20th, 2010

You heard right, the 82nd annual Indie Games Games was won by our fearless athletes last Saturday down by the beaches in Toronto. Faced with fierce competition from other local indie game companies, Drinkbox championed all. Who says video games doesn’t produce athletes? (ok, I say that)

zorb inspection

Led by our grizzly veteran Graham “Take a fews licks, and stop tickin”, Drinkbox annihilated the competition to take home the trophy. Just add it to the case.

Events included Zorb rolling (you don’t have one? *everybody* owns a Zorb) and fricket (some have claimed, the ultimate drinking sport…) where the Drinkbox staff demonstrated why we’re the best at pointless stupid activities.

But wait – 82nd annual Indie Games Games? It’s true – a little known fact: Toronto invented indie games, AND computers, in 1928. Check the annals people – you can’t just google that shit.

Mathew rolling uncontrollably into Lake Ontario

Oh no.

Congrats guys!

All in all, let’s just say the office has become a little bit more glamorous in the last few days.

Updates and Shout-outs

Friday, October 8th, 2010

Hey everyone,

We’ve announced our participation in the SCEA Pub Fund program!  The official Press Release is available here.  We’re pretty happy to be a part of the program.

Also, we’ve received some great media coverage lately.  Highlights include:

  • Chris “Harveytime” Harvey’s recent PlayStation Blog post.  “Hello delicious humans!”.
  • An Electric Playground TV segment about our studio and the game (airing this weekend on G4, Monday on CityTV!)
  • New articles on Joystiq, DIYGamer and Co-Optimus

I also wanted to send a shout-out to Fire Hose Games.  We met up with the Fire Hose guys at both PAX and E3, and a few of us had a chance to try their game Slam Bolt Scrappers at PAX.  It was a fun, hectic experience .. a fast-paced puzzle game that mixes building and brawling (check it out here).  Like us, Fire Hose will be releasing their game as a PSN exclusive early next year.

.. and that’s it for now!  More to come soon.

Hello, Do I Know You?

Friday, October 1st, 2010

Following on Graham’s post, I thought it might be interesting to show various screenshots and images from Tales from Space: About a Blob over the game’s development. We’ve been working on the game in some form or another for quite a while, so looking at these pictures is like a stroll down memory lane for me.

The Concept

Early Concept Image for "About a Blob"

The image above is an early concept drawing for the game. The origin of the game’s art style is on display quite clearly, and I still really like the dangly-bits on the blob. This image reminds me of working in Graham’s apartment and watching the Colbert Report at lunch on his PVR.

Blob Art!

Early Implementation of the Blob

This one is a screenshot from an early tech demo video. The blob had no eyes and absorbed objects really slowly. He was able to climb up most obstacles with ease, but was really hard to control. By this time we had graduated to working in a dark basement office.


The Game Takes Shape

This screenshot is from one of the many sample levels we built before entering full production of the game. The look isn’t too far from where we are now, although there are still a lot of differences. The blob’s eyes at this time were very different, the blob was very bouncy, and style of the people was much simpler. We were still in the basement office at this time.


Close To Complete?

This is a very recent screenshot. One blob is using a special power, and the people are much more detailed. The final game will probably look a little different from this, but not too much. Now we’ve moved to an upstairs office with giant windows that let the sun bake us in the afternoon… how far we’ve come!