Archive for the ‘News’ Category

PSN and PS+ Mutant Blobs Attack Sale!

Tuesday, October 16th, 2012

People of Earth,

The Playstation Vita version of Mutant Blobs Attack is now on sale for $5.59 during the ‘Caravan of the Dead – PlayStation Store Halloween Sale’. AND if you’re a PS+ member, can get Mutant Blobs Attack on your Vita for a less-than-some-slices-of-pizza price of $3.91.

Equal to one Blob

The sale starts today and ends on October 30th. Check out the PlayStation Store for more info about other spooky steals!


SCEA Vita Patch Released! Youpi! Arriba!

Monday, October 15th, 2012

Hola and Bienvenue!

We’re happy to announce that the North American patch for Mutant Blobs Attack on the Playstation Vita was released on Friday (finally!). The European Vita patch went out a while ago, so now both regions have their blobs up to date.

What’s new? Well sir, for one thing, Tales From Space: Mutant Blobs Attack now offers full in-game support for French and Spanish (or is that two things?). So feel free to throw away your French-English and Spanish-English dictionaries as they have outgrown their usefulness.

Also, we made a bunch of little art, design, and code tweaks. There were issues with the blob shrinking when backtracking in certain areas, friend tokens getting stuck in walls, and countries displaying incorrectly in leaderboards. Now the blob only gets bigger, friend tokens are unstickable, and the leaderboard is gussied up, among a bunch of other minor fixes.

Thanks for playing Mutant Blobs Attack! And for those who still haven’t tried it, enjoy!





Mutant Blobs Attack Steam Update #1

Thursday, September 6th, 2012


We’ve made a few changes to the Steam version of Tales from Space: Mutant Blobs Attack.

Design-wise, to make the game flow more smoothly, magnetic surfaces and booster arrows have replaced some of the sections that relied on telekinesis.

Also, there are now more tooltips to inform players where alternate mouse controls may be useful. And the controls screen has been updated to show more mouse controls as well.

Finally, the manual in the game’s root folder has been updated to include “dedicated mouse recommended” note, more complete control listings, and an “Advanced Control Tips” page.

Link to Steam product update post


Blob now out on Steam! Haiku Contest! DrinkPAX!

Wednesday, August 15th, 2012


Stop counting your sleeps, stop looking at your watch, and quit your jibber jabber, SUCKA!, because Tales From Space: Mutant Blobs Attack is NOW available on Steam NOW for PC.  And NOW it’s 10% off the full price of $7.99!  If your limbs are flailing uncontrollably, please use this time to take a few deep breaths to recompose yourself before continuing on.  It’s ok, we’re excited too.


Now you might be thinking “What’s a hashtag doing in a blog post?”  Well, FANCY PANTS, head on over to Twitter and write a blob-themed haiku (140 character limit, and please keep it clean).  On August 17th, we will select 10 haikus and give their authors a code valid for a FREE COPY of MUTANT BLOBS ATTACK on Steam.  You should probably call up your high-school English teachers and thank them for helping you get a free copy of Mutant Blobs Attack!

In case you can’t remember your haiku lessons, here’s an example:

There you go.  Forty-seven characters of transcendence.  That’s all it takes.  Tweet all haikus to @MutantBlob or @drinkboxstudios for a chance to win!  Winners will be contacted via direct message, so be sure to follow us so we can contact you.

Congratulations to IGN users Chronorayven and Andrew for winning a free copy of the game by leaving a comment on our last IGN blog post.  Also, congrats to twitter users @unluckyrose, @balrod16, and @gmanvg who won by participating in our contest via Twitter.


At PAX Prime, August 31 – September 2, come chat with us at the Drinkbox Studios booth – booth 772 – as we will be showing off Mutant Blobs Attack on PC and our upcoming lucha libre-themed, Metroidvania 2D platformer. Guacamelee!  Last year at PAX, we had four lucky contest winners who won the chance to be background characters in Mutant Blobs Attack.  So, in a way, part of them will live on FOREVER.  With that being said, how can you afford to not visit our booth?  We have a lot of fun things planned.  Hope to see you there!  And if you can’t make it, be sure to follow us on Twitter @MutantBlob and @drinkboxstudios for loads of PAX Prime antics!


Mutant HD Blobs Attack Steam Launch Trailer! Thanks Testers!

Tuesday, August 14th, 2012


Hey hey!

Matthew from Drinkbox Studios here with some big news about our hit game for the PlayStation®Vita ‘Tales From Space: Mutant Blobs Attack!’  No, we aren’t submitting it to IGN’s top 10 longest game titles list.  Instead, Mutant Blobs Attack is being released on Steam tomorrow!  And it will be 10% off the full price of $7.99 for seven days!  And once you get it, you’ll be able to enjoy it for UNLIMITED DAYS!  Now I’m no mathematician, but I’m pretty sure that means Mutant Blobs Attack! works out to be around zero dollars per day in the long run.  That’s less than your daily cup of coffee.  Heck, that’s less than water.  So, on August 15th be ready to get your Blob on like Donkey Kong!

Are you a bad enough dude/dudette to watch our brand-spanking-new Steam launch trailer?


Jump, absorb, and slam your way through this much-loved puzzle-platformer… now in HD!  Use the blob’s powers of flight and telekinesis to get to those hard to reach places.  Roll around fancy, updated mini-levels, tailored for the PC version!  Compare your score to the rest of the world on the Steam leaderboards, kind of like that international sporting event in that English country that ended two days ago.

Please don’t sue us!!!


The Blob wouldn’t be here if it wasn’t for the generous help of our beta testers.  They say it takes a village to raise a child.  Well, the same thing applies here, except everyone in this village has a PC, and the child is a green blob with pointy purple bits.  This was our first beta, and we were a little unsure about how effective it would be.  Somehow, from one blog post and one tweet, we got a fantastic group of intelligent, professional people who made the beta run like a well-oiled machine.  So thank you beta testers from all of us at Drinkbox!

Before I go, at the end of our beta we ran a small contest to see who could identify the most objects in the game that started with the letter ‘B’.  We had two winners who won two REAL LIFE posters of IN GAME art.  They had some creative responses.

From tester ‘Chuky’: bibelot, banderole, banquette, and, pictured below, is a bight (69) and a belt (52).  If you thought 52 was a different b-word, I have to ask you, do you think of your mother with that brain?


And from ‘Brkfst’, the legendary Beerapult.  Yes, that is a beer keg loaded in a catapult… in a football training camp… that has deadly lasers… BEERAPULT!

Stay tuned here and on Twitter @mutantblob or @drinkboxstudios for more exciting announcements in the next few days!

“Tales from Space : Mutant Blobs Attack” on Steam August 15th!

Monday, July 30th, 2012

Top 5 Reasons to get Tales from Space : Mutant Blobs Attack on Steam

Hello beautiful people, Drinkbox Studios here again. Hold on to your fedoras, because Mutant Blobs Attack is rolling its way on to Steam on August 15th 2012!


Tales from Space: Mutant Blobs Attack is a side-scrolling puzzle platformer that caused quite a positive commotion as a launch title for the PS Vita. The player takes on the role of an ornery mutant blob that, after being held captive in a lab, escapes into the world and sets out to eat its way to revenge, and perhaps a bit to freedom. But way more revenge.


Need more convincing? You would rather spend that money on a fancy sandwich? How about watching our NEW exclusive Steam teaser:

But wait!  Don’t tell me the Steam summer sale exhausted your desire for more games! Here are the top 5 reasons to get your blobby hands on a great 2D puzzle platformer this 15th of August.


#5 Safety : The sun outside is a nuclear reaction out to get you, let Mutant Blobs Attack be your reason to stay indoors.


#4 Destruction : Take out all your woes by gobbling up all of humanity


#3 Laughter : We apologize in advance for the sheer number of corny puns


#2 Look Smart : Impress your friends with your brilliance in solving the world’s toughest problems – conveniently only located in our game


#1 Good Looking : How does a one eyed spikey haired angry jello not look dead sexy?

Tales from Space: Mutant Blobs Attack on sale in EU PSN Store

Tuesday, June 12th, 2012

Hey all, just a note to let everyone know that starting tomorrow our PS Vita game Tales from Space: Mutant Blobs Attack is going on sale in the EU PSN Store!

Regular Price: 6.99 Euros / £5.49
Sale Price: 4.99 Euros / £3.99 

George W. says, “Oh my god, those savings are huge! What about North America? Don’t make me send in the troops!”

Patience George, your time will come. Also, you’re not in power anymore so go easy on the threats.

Obama says, “Stay cool friends.”

Oh no, Beta

Tuesday, May 22nd, 2012

UPDATE: The support of the indie community has once again been amazing : the Beta is now full, and we have started a waiting list. For those that haven’t heard back, give us a few days to deal with the amazing response. 🙂 

Let’s do this people!

We are looking for a few good beta testers for the PC version of ‘Tales from Space: Mutant Blobs Attack’, available through Steam.
We ask that you take some time to try the game, and give us some feedback on what you liked / didn’t like.  Also, if any new issues are found, we would like to know about them also.  As a thank you to our testers, not only will you have our gratitude (priceless), but we will give you a Steam product code redeemable for a FREE COPY of the FULL GAME once it is released.  Huzzah!

You should be able to play the game on a system with the following specs (or better):
  • OS: Windows 7 / Vista / XP
  • Processor: Dual Core 2.0GHz or equivalent processor
  • Memory: 2GB System RAM
  • Hard Disk Space: 500+ Megs
  • Video Card: AMD (ATI) / Nvidia card with at least 256 MB Dedicated Graphics Memory, must support DX 10 or 11
  • Sound:DirectX compatible

Note: Minimum System Requirements are still being finalized.




Monday, April 2nd, 2012

PAX East is fast approaching, and we’re finally able to share the details of the incredible Indie MEGABOOTH with everyone.

16 great indie developers have banded together to take a large piece of the show floor and overwhelm you with 20 games (including Tales from Space: Mutant Blobs Attack and Guacamelee!).

Also, as part of the fun, the developers have created a bizarre scavenger hunt called the Indie MEGA Passport which will give you a chance to win a very exclusive collectible button!


Check out the official website, and follow the official Twitter or Facebook for the latest news!

The Making of a Level

Friday, March 30th, 2012

The Level Making Process – Mutant Blobs Attack

Howdy all, Chris McQuinn here from Drinkbox Studios. I just thought I’d share the process we use when creating our levels, by giving you an inside view of constructing a typical section from the game from start to finish.

Alright, well, it all begins with an idea. And the thing about ideas is that they’re initially pretty bad. Well, especially mine. But don’t lose hope, ideas get better with iteration! First we create a section using the most basic wireframe blocks, some of the boxes are static, and others are moving threats.

This section forces the player to jump up through some crushers followed by a puzzle requiring touch platforms to be moved into lasers in order to create a safe path through.


After playing this section for a bit we conclude:

– Jumping up through the crushers is good, keep this!

– Puzzle section is a bit too easy, can we make this harder? Spice it up a bit?

Ok, back to the drawing board. Let’s add some complexity to the puzzle by adding a few more lasers. In addition, why not have an optional challenge for players by teasing them with a Blob Friend. The result is below:


Great, now that we’re happy with general layout of the section, it’s time to add some art so we can playtest. In order to save some time for our artist – the level designers get to do some designer art (gross).


The above might make some people cringe, but it allows us to make further changes without having to go back to request additional art changes. After a bit of tweaking based on suggestions from guys around the office and some initial play-testing, we then bring in the art! Now the wireframe boxes are adjusted to match the art to be used in-game, resulting in the following:


Perfect. Finally we polish by adding some lights, including background animations, and hide the wireframes from the player to result in a final product of a typical section from Mutant Blobs Attack: